![]() XTranslate.emitCurrentValueChanged() // :( Var xTranslate = oNode.findPropertyByLabel("X Translate") update the property but no bone transforms are performed A DzIKNode is selected not a DzBone (setting pos on DzBone will do nothing as expected) (I've looked through property dumps trying to find a magic function with no luck) There seems to be some sort of event that is pushed out when the nodes handles within the viewport are interacted with or when the slider is interacted with, but I can't seem to find it. Not Expected - Manually entering values within the Parameters Panel is also ignored and does not invoke an update. ![]() Not Expected - Setting the translation values, ("X Translate, Y Translate, etc" from scripts/c++) on a DzIKNode do not invoke the solvers and no bones are transformed.Ĥ. Expected - Grabbing the translation sliders within the Parameters Panel and adjusting them does properly invoke the solvers and update the bone transforms.ģ. Daz would appear to have IK solvers as both the Translate tool and Active Pose tool allow the user to perform IK transformations to their characters.ĭaz has DzIKNodes (Edit->Create->New IK Chain.), which can be manipulalted within the viewport and are used to define the goal of an IK chain.īut I've noticed a few odd behaviours when interacting with DzIKNodes (Edit->Create->New IK Chain.)ġ. Expected - Manipulating the node handles within the viewport does properly invoke the solvers and update the bone transforms.Ģ. ![]()
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